Wednesday, November 12, 2014


Unplugged Dilintia: Terror in Meeple City

It seems so obvious, in retrospect.  If you want to make a tabletop game about giant monsters destroying a city, then make it as tactile as possible.  Give the players little cardboard buildings that they can build, then let them physically throw things around and smash stuff.

Terror in Meeple City (or Rampage, as my copy was infringingly titled) is almost purely a game of dexterity and skill.  There's no dice rolls, and only the vaguest suggestion of "spaces"; the board is divided into "neighborhoods" for the purposes of determining your monster's jurisdiction.  You move around by flicking a little disc around the board.  If you land close enough to a building, you can drop your monster on it to smash it to bits and release the delicious people inside.  If you land near a vehicle, you can use it as a missile weapon by placing it on top of your monster's head and flicking it at something.  You even get a breath weapon, where you literally put your chin on top of your playing piece and try to blow things over with your own breath.  The more damage you do, the more points you get at the end of the game.

There are some superpower cards and play variations, but there's not much more to it than that.  It's hilarious, it's messy, and it's really, really cool.  Kids and drunken college students should get a kick out of it.


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